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View Full Version : Where's 12x mode?


ChrisRay
January 1st, 1970, 01:00 AM
I've been wondering this. Why isnt there a 12x mode supported in Nhancer? Nhancer seems to recognise the mode as.

Unknown (0x10000017)

Grestorn
January 1st, 1970, 01:00 AM
What exactly is 12x? If it's of any use I'll add it of course...

January 1st, 1970, 01:00 AM
12x is an interesting mode. Best way to describe it is to look at this.

http://www.nvnews.net/articles/chrisray_iq/comparison/12xpattern.jpg

It's the 6xS mode for GeforceFX hardware. Speaking of 6xS. You also havent added the old 6x mode as well :) Though 12x is quite a bit more useful than the old 6x mode. Since Nhancer is probably one of the better tweaking programs out there I dont see how it could hurt to add either of them.

http://www.nvnews.net/articles/chrisray_iq/comparison/old6xpattern.jpg

http://www.nvnews.net/vbulletin/showthread.php?t=30641&highlight=Anti+Aliasing

More information can be found there.

ChrisRay
January 1st, 1970, 01:00 AM
The above was my post. :)

Grestorn
January 1st, 1970, 01:00 AM
Hm, yes, I've seen that pattern. I tried all AA-modes from 0x00 to 0x20 and came accross these two.

But since the pattern is so unregular (why does the suppersampling image produce streaked spots instead of solid ones?) I decided not to include them.

If you really think that they're usefull, I'll add them. I hope that in the light of ATI's crossfire, nVidia fill finally work on all of these AA patterns and make them useful again!

Many of the patterns still don't work correctly in SLI in 1280x1204 or 1600x1200, with the lastest official and beta drivers, which is a shame! :(

SH64
January 1st, 1970, 01:00 AM
The above was my post. :)

Haha surprise! .. i was wondering who's that guest that knows much on AA :D
i was looking today for the AA investgation thread of yours , but couldent find it for some reasons .. oh well.

ChrisRay
January 1st, 1970, 01:00 AM
Hm, yes, I've seen that pattern. I tried all AA-modes from 0x00 to 0x20 and came accross these two.

But since the pattern is so unregular (why does the suppersampling image produce streaked spots instead of solid ones?) I decided not to include them.

If you really think that they're usefull, I'll add them. I hope that in the light of ATI's crossfire, nVidia fill finally work on all of these AA patterns and make them useful again!

Many of the patterns still don't work correctly in SLI in 1280x1204 or 1600x1200, with the lastest official and beta drivers, which is a shame! :(

I have never quite figured out how 12x and 6x work specifically. But they both use 4x OGMS, ((Which also works on the NV4x. With older drivers but strangely not newer ones.)) My guess is when they do the super sample pixel pass they only take half a pass. They've been around forever. And Arguably 12x looks better than Nvidias 8xS. So I see it as quite valuable. Its closer to 16xS but not at the same quality. So its somewhere in between. The old 6x was the original 6x included with the Geforce FX line that they eventually replaced. It's ugly IMO but I have found several people who really like it over on the futuremark forums.

Regard 4x OGMS. It used to exist in the 6x.xx drivers and could be enabled. But after the 7x.xx drivers I was never able to find it again. Have you ever seen it? If so its a nice legacy mode from the Nv2x/Nv3x. And its actually about 1% faster than the RGMS incarnation of 4x AA on the Nv4x.

http://www.nvnews.net/articles/chrisray_iq/comparison/4xogmspattern.jpg