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View Full Version : Profile Request: Warhammer Online


cpiper
September 28th, 2008, 05:20 AM
Grestorn, any plans to create a Warhammer Online profile?

Bock77
December 29th, 2008, 02:58 PM
I would like to bump this and find an answer. I have been trying 2014005 and 201400D with VERY limited success.

Grestorn
December 29th, 2008, 03:38 PM
Sorry, I don't have this game. Someone else would have to try to find a working Anti-Aliasing profile.

Deedz
February 21st, 2009, 01:28 AM
Sorry, I don't have this game. Someone else would have to try to find a working Anti-Aliasing profile.

Greystorn, here is some info on Warhammer: Online. Maybe, with this information you could tell us where to start on creating an SLI profile for this extremely popular and very enjoyable game.

Warhammer Online uses Emergent Game Technologies "Gamebryo (http://www.emergent.net/en/Products/Gamebryo/)" engine, the same engine that was used for Dark Age of Camelot, Oblivion IV and the recently released Fallout 3.
Currently v2.6 of this game engine is available but to the best of my research Warhammer Online is using the v2.2 engine (http://www.emergent.net/en/Products/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/), the same engine used in Oblivion IV. - http://forums.slizone.com/lofiversion/index.php?t29573.html

Also to condsider, the game runs very smooth on as little as an 8800GT w/ AA and AF. However, the frames really tank(5-10fps) when Lots(48+) of people get on the screen at one time. The names of the players over their head has something to do w/ this. How much, I don't know.

Any, help on this matter would be GREATLY appreciated.

Grestorn
March 1st, 2009, 02:04 PM
182.06 does contain a profile for the game. That defines an SLI mode but no AA compatibility flags.

Did you try to set Oblivion's AA compatibility mode? Maybe this improves the framerate with AA enabled.

Violator
September 29th, 2009, 08:42 AM
Using this profile (attached file) and below settings with 191.03 and GTX260 SLI
I tried different SLI methods, split frame gives highest and most stable average framerate.
2x2 SS AA, since just MS gives to much shimmering and doesn't do its job correct.
Just try to zoom out and watch the head of a character, huge difference between SS and MS.
And AA compatibility needs to be default, else AA is not working.
Using AO like for Fallout and disabled the games lightmaps.
Gives better performance for Fortress taking and still looks nice.

There are still some textures in game that aren't in place, but I suspect those are sloppy developer work.

http://img97.imageshack.us/img97/6616/warset1.jpg

http://img62.imageshack.us/img62/4544/warset2.jpg
http://forum.nhancer.com/%5BURL=http://img62.imageshack.us/i/warset2.jpg/%5D%5BIMG%5Dhttp://img62.imageshack.us/img62/4544/warset2.th.jpg%5B/IMG%5D%5B/URL%5D

Violator
October 1st, 2009, 09:55 PM
Just tried this on 191.07 and getting the same results.
For some reason the nvdia premade SLI mode does give a lot of flickering/shimmering with these drivers.
If 2x2 SS AA is to big a performance hit, multisampling modes will perform slightly better, but the rendering is not completely correct.
disabling Specular Lightning in game will boost the performance even more, but you will miss the glow.
I'm now running the game at 1920x1080 on a new monitor, and seem to get even better performance with V-Sync off.
The monitor I got now doesn't seem to give me any tearing effect either at 100fps.

I issued nvidia about the SLI and AA symptoms in hope for that they may take a look at it.