View Full Version : X-Plane, no FSAA working - OpenGL
neurocrash
May 2nd, 2008, 03:10 PM
Greetings,
I'm trying to get X-Plane 9 to look better, since the built-in FSAA is not great. Unfortunately, I can't seem to get any forced FSAA to have any effect. I've tried multi-sampling, super-sampling, combined, and SLI modes. This is an OpenGL title, in case that makes any difference. I know super sampling modes won't work, but nothing else is working yet either. Any suggestions would be greatly appreciated.
Thanks
Grestorn
May 2nd, 2008, 04:46 PM
Never heard of that game. Is there a demo out somewhere?
neurocrash
May 3rd, 2008, 01:25 AM
Absolutely!
http://www.x-plane.com/demo.html
I think I've tried every FSAA option, although I still need to install the beta to see if the CSAA modes will have any effect.
Some games are not supposed to support FSAA at all, like Bioshock, but I got that working with an SLI FSAA method, so I am hopeful that X-Plane, STALKER, GRAW, and some others will work eventually.
Thanks!
squall_leonhart69r
May 3rd, 2008, 04:08 PM
set a profile up that with Enhance Only set, then enable AA in game, you should now be able to adjust the AA level from nhancer.
neurocrash
May 9th, 2008, 01:39 PM
Greetings,
I don't see any option for Enhance Only, am I missing something?
Maybe I misunderstand, but I tried to set:
Multisampling-> Enhance in-game AA Setting
then I set the in game FSAA to 2x
Changes from nHancer do not appear to have an immediate effect on the image quality - perhaps I need to quit X-Plane and restart each time I make a change?
Thanks
Grestorn
May 9th, 2008, 03:59 PM
"Enhance in-game AA setting" is what Squall meant.
I created a profile for you which gives good results on my system. See the attachment to this posting.
You have to enable AA in the game (2x is enough). And the HUD will never be anti-aliased it seems, it's probably just a bitmap and wont be affected by AA because of that. But all the scenery is definitely much less jaggied.
You can also use one of the combined modes which will also reduce the shimmering of the textures a bit, but they're even more costly. Use the second profile ("combined") to try this. On my card (8800GTX) this is the best usable mode.
neurocrash
May 15th, 2008, 02:07 PM
Thanks very much for the profiles. I've tried these, but I'm not sure that it is working correctly since my frame rate isn't changing from one mode to the next.
Some of the graphical issues that I'm noticing don't seem to be smoothed so far, so either I'm still doing something wrong, or these are issues that the modes I have tried do not address. Some titles such as GTR, GTR2, and Live for Speed look horrible unless Supersampling is used. Fencing and track striping are the worst offenders, and in the case of X-Plane, the runway striping suffers the same jagginess.
I would greatly appreciate it if I could find out which supersampling modes are supported under OpenGL.
My video card is 8800GTS (G92) 1gb, I'm running in 1920x1200 (perhaps this is too high?).
Thanks!
Grestorn
May 15th, 2008, 02:54 PM
Hm, the profiles work on my machine... Are you 100% sure you enabled FSAA in the program as well? It won't work otherwise!
OpenGL supports the combined modes (8xS, 16xS).
neurocrash
May 15th, 2008, 11:19 PM
Yes, I set in game FSAA to 2x, although the result including the nHancer settings still looks and performs like 2x. What resolution are you running? Are you running full screen (Set Color Depth and Monitor Resolution on X-Plane Startup) or in a window?
Thanks!
Grestorn
May 16th, 2008, 07:12 AM
I'm running in a full screen.
Are you using a different executable to start the game? Did you set any AA mode globally by any chance?
If not: Try to set the profile so it can be activated manually, then activate it through "Tools->Activate Profile->XPlane9". Remeber to reset the driver after playing the game (activate the profile "Standard settings" or "Best quality").
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.